2013
Physical Interaction in a Dematerialized World
Ten Ways to Design for Disgust, Sadness, and Other Enjoyments: A Design Approach to Enrich Product Experiences with Negative Emotions
Exploring Problem-framing through Behavioural Heuristics
The Influence of Product Exposure on Trendiness and Aesthetic Appraisal
Impacts of Geometrical Manufacturing Quality on the Visual Product Experience
Positively Picturing Pain? Using Patient-generated Pictures to Establish Affective Visual Design Qualities
Usability and Design Guidelines of Smart Canes for Users with Visual Impairments
2012
Hands-on Intellect: Integrating Craft Practice into Design Research
Sentence Completion for Evaluating Symbolic Meaning
Thinking beyond the Cure: A Case for Human-Centered Design in Cancer Care
Designing for Perceptual Crossing: Applying and Evaluating Design Notions
Exploring Elastic Movement as a Medium for Complex Emotional Expression in Silver Design
Weaving with Rush: Exploring Craft-Design Collaborations in Revitalizing a Local Craft
Visualising Gender Norms in Design: Meet the Mega Hurricane Mixer and the Drill Dolphia
Preparing Students for (Inter-)Action with Activity Theory
Acknowledgement of Reviewers
Faces of Product Pleasure: 25 Positive Emotions in Human-Product Interactions
The Effects of Website Designs, Self-Congruity, and Flow on Behavioral Intention
Basic Semantics of Product Sounds
Older Adults’ Motivations, Patterns, and Improvised Strategies of Using Product Manuals
Design for Interest: Exploratory Study on a Distinct Positive Emotion in Human-Product Interaction
Effects of Novelty and Its Dimensions on Aesthetic Preference in Product Design
Participatory Design with Marginalized People in Developing Countries: Challenges and Opportunities Experienced in a Field Study in Cambodia
Beyond Surprise: A Longitudinal Study on the Experience of Visual-Tactual Incongruities in Products
The Influence of Visual and Tactile Inputs on Denim Jeans Evaluation
I Knew I Shouldn’t, Yet I Did It Again! Emotion-driven Design as a Means to Motivate Subjective Well-being
Designing for Unexpected Encounters with Digital Products: Case Studies of Serendipity as Felt Experience
Challenges of Doing Empathic Design: Experiences from Industry
The Quality of Design Participation: Intersubjectivity in Design Practice
Supporting Creativity Within Web-based Self-services
2011
Do Users Know What Designers Are Up To? Product Experience and the Inference of Persuasive Intentions
Isn’t It Cute: An Evolutionary Perspective of Baby-Schema Effects in Visual Product Designs
Touching a Stranger: Designing for Engaging Experience in Embodied Interaction
Designing for Social Configurations: Pattern Languages to Inform the Design of Ubiquitous Computing
The Effect of a Business-like Personality on the Perceived Performance Quality of Products
Noisy Products: Does Appearance Matter?
Laggards as Innovators? Old Users as Designers of New Services & Service Systems
The Influence of Context on Product Judgement – Presenting Assistive Products as Consumer Goods
Interactivity Attributes for Expression-oriented Interaction Design
Designing to Support Social Connectedness: The Case of SnowGlobe
Acknowledgement of Reviewers
Special Issue Editorial: Designing for Services
Designing Service Evidence for Positive Relational Messages
Service Innovation Through Touch-points: Development of an Innovation Toolkit for the First Stages of New Service Development
Transformative Services and Transformation Design
Designing for Service as One Way of Designing Services
Benefits of Co-design in Service Design Projects
Evaluating Serviceability of Healthcare Servicescapes: Service Design Perspective
Service Design and Change of Systems: Human-Centered Approaches to Implementing and Spreading Service Design
International Journal of Design: Reaching the First Milestone
The Innovation Pyramid: A Categorization of the Innovation Phenomenon in the Product-design Field
Exploring How Industrial Designers Can Contribute to Scientific Research
A Framework and Representation for Universal Product Design
Combining 2D and 3D Design for Novel Packaging for Older People
How Deep Is Your Love: Deep Narratives of Ensoulment and Heirloom Status
On the Foundations of Interaction Design Aesthetics: Revisiting the Notions of Form and Expression
Design by Tangible Stories: Enriching Interactive Everyday Products with Ludic Value
2010
A Material Strategy: Exploring Material Properties of Computers
Investigating the Haptic Aspects of Verbalised Product Experiences
Time-Based Strategy and Business Performance under Environmental Uncertainty: An Empirical Study of Design Firms in Taiwan
User-Material-Product Interrelationships in Attributing Meanings
Information Use in Conceptual Design: Existing Taxonomies and New Approaches
An Agenda for Research on the Relationships between Industrial Design and Performance
Acknowledgement of Reviewers
Special Issue Editorial: Aesthetics of Interaction
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
“It’s so touching”: Emotional Value in Distal Contact
Perceiving While Being Perceived
Studies of Dancers: Moving from Experience to Interaction Design
Pleasantness in Bodily Experience: A Phenomenological Inquiry
Computational Compositions: Aesthetics, Materials, and Interaction Design
Navimation: Exploring Time, Space & Motion in the Design of Screen Based Interfaces
Protect and Appreciate – Notes on the Justification of User-Centered Design
Conceptual Designing and Technology: Short-Range RFID as Design Material
Social Attributes of Robotic Products: Observations of Child-Robot Interactions in a School Environment
Impact of Product Pictures and Brand Names on Memory of Chinese Metaphorical Advertisements
Supplier Websites: Could They be Inspiring to Lighting Designers?
2009
Should Mary Smell Like Biscuit? Investigating Scents in Product Design
Designing Continuous Sonic Interaction
How Consumers Perceive Product Appearance: The Identification of Three Product Appearance Attributes
Design Patterns for Cross-cultural Collaboration
The Repertory Grid Technique as a Method for the Study of Cultural Differences
A Tacit Understanding: The Designer's Role in Capturing and Passing on the Skilled Knowledge of Master Craftsmen
Acknowledgement of Reviewers
Special Issue Editorial: Design & Emotion
Emotions by Design: A Consumer Perspective
Symbolic Meaning Integration in Design and its Influence on Product and Brand Evaluation
Bloody Robots as Emotional Design: How Emotional Structures May Change Expectations of Technology Use in Hospitals
Appraisal Patterns of Emotions in Human-Product Interaction
Comparing Thermographic, EEG, and Subjective Measures of Affective Experience During Simulated Product Interactions
Exploring Relationships between Touch Perception and Surface Physical Properties
Approachability: How People Interpret Automatic Door Movement as Gesture
Contemporary Ceramic Design for Meaningful Interaction and Emotional Durability: A Case Study
Influence of Stakeholders on Industrial Design Materials and Manufacturing Selection
Facilitating Dynamics of Focus Group Interviews in East Asia: Evidence and Tools by Cross-Cultural Study
Place-Specific Computing: A Place-centric Perspective for Digital Designs
Collaborative 3D Workspace and Interaction Techniques for Synchronous Distributed Product Design Reviews
Navigating the Innovation Matrix: An Approach to Design-led Innovation
Creating Economic Value by Design
2008
Consumer-Product Attachment: Measurement and Design Implications
Representing Artefacts as Media: Modelling the Relationship Between Designer Intent and Consumer Experience
Cinematographic Techniques in Architectural Animations and Their Effects on Viewers' Judgment
Cross-Functional Cooperation with Design Teams in New Product Development
Switch! Energy Ecologies in Everyday Life
Why Do We Need Doctoral Study in Design?
Acknowledgement of Reviewers
Special Issue Editorial: Cultural Aspects of Interaction Design
Mapping Cultural Frame Shifting in Interaction Design with Blending Theory
A Cross-Cultural Comparative Study of Users’ Perceptions of a Webpage: With a Focus on the Cognitive Styles of Chinese, Koreans and Americans
Influence of Cultural Background on Non-verbal Communication in a Usability Testing Situation
Requirements for the Design of Advanced Driver Assistance Systems – The Differences between Swedish and Chinese Drivers
Exploration in Emotion and Visual Information Uncertainty of Websites in Culture Relations
Political and Cultural Representation in Malaysian Websites
Social Interaction Design in Cultural Context: A Case Study of a Traditional Social Activity
Three-in-One User Study for Focused Collaboration
The Product Ecology: Understanding Social Product Use and Supporting Design Culture
Design, Risk and New Product Development in Five Small Creative Companies
How to Rate 100 Visual Stimuli Efficiently
Perceptual Information for User-Product Interaction: Using Vacuum Cleaner as Example
The Nature of Design Practice and Implications for Interaction Design Research
2007
Fluency as an Experiential Quality in Augmented Spaces
Towards Female Preferences in Design – A Pilot Study
Effects of Visual-Auditory Incongruity on Product Expression and Surprise
Materials in Products Selection: Tools for Including User-Interaction in Materials Selection
Path-dependent Foundation of Global Design-driven Outdoor Trade in the Northwest of England
Unstated Contributions – How Artistic Inquiry Can Inform Interdisciplinary Research
Acknowledgement of Reviewers
Privacy in the United States: Some Implications for Design
Imagining the Orient: Cultural Appropriation in the Florence Broadhurst Collection
Metaphors in Design Problem Solving: Implications for Creativity
Product Analysis Based on Botswana's Postcolonial Socio-cultural Perspective
Transforming Taiwan Aboriginal Cultural Features into Modern Product Design: A Case Study of a Cross-cultural Product Design Model
User Value: Competing Theories and Models
Exploring Types and Characteristics of Product Forms
A Usability Evaluation of Web Map Zoom and Pan Functions
Effects of RSVP Display Design on Visual Performance in Accomplishing Dual Tasks with Small Screens
Guerrilla Wars in Everyday Public Spaces: Reflections and Inspirations for Designers
Framework of Product Experience
It Looks Like a Toyota: Educational Approaches to Designing for Visual Brand Recognition
International Journal of Design: A Step Forward

