Balancing Game Rules for Improving Creative Output of Group Brainstorms
Niko Vegt
Delft University of Technology, Delft, the Netherlands
Niko Vegt is postdoctoral researcher at the faculty of Industrial Design Engineering of the Delft University of Technology, the Netherlands. His research typically follows a research through design approach with a focus on social interaction. His current research project is concerned with interactive storytelling design for obesity prevention. In June 2018, Niko received a PhD on the design and application of game elements in teamwork contexts. As part of this research, he developed gamification designs for management consultancy firms and a steel galvanizing factory. Moreover, he developed and facilitated gamified workshops at companies and conferences. Next to the research, Niko also works as an educator and coach in a variety of design courses at the faculty of Industrial Design Engineering at Delft University of Technology.
Valentijn Visch
Delft University of Technology, Delft, the Netherlands
Netherlands
Valentijn Visch is associate professor at the faculty of Industrial Design Engineering of the Delft University of Technology, the Netherlands. He conducts and supervises theoretical, empirical, and design research in the area of Persuasive Game Design, often with mental healthcare as application domain. His design research is creative, user-experience centered and typically involves multidisciplinary teams like creative industry, healthcare institutions, patients, medical practitioners, and researchers from various domains. Valentijn chairs the eHealth Design lab at the TU Delft and has a background in literature (MA), art theory (MA), animation (NIAf), cognitive film studies (PhD), and emotion research (PD). Valentijn recently coordinates a project on storytelling as a persuasive design tool for eHealth.
Arnold Vermeeren
Delft University of Technology, Delft, the Netherlands
Netherlands
Arnold Vermeeren was educated as an industrial designer and received a PhD on methodological issues of usability testing at TU Delft, the Netherlands. He is Associate Professor at the Faculty of Industrial Design Engineering (TU Delft) and Director of the Faculty’s MuseumFutures lab. He was a member of the management teams of two EU-Cost actions focussing on methods for usability and user experience, and supervised PhD candidates in Dutch nationally funded projects on user experience in various application areas such as crowd experiences, gamification of work, and involvement of children in experience design activities. His current research in the MuseumFutures lab focuses on experience design for creating relevance to new museum audiences.
Huib de Ridder
Delft University of Technology, Delft, the Netherlands
Netherlands
Huib de Ridder is full professor of Informational Ergonomics at the Faculty of Industrial Design Engineering, Delft University of Technology, Delft, the Netherlands. His main research objective is understanding human behavior in context, with a focus on human perception and human information processing. May 2008, he co-founded the Delft Perceptual Intelligence Lab (π-Lab) to investigate (multi-) sensory fluency. He is (co-) author of more than 250 scientific publications in such diverse fields as information presentation, image quality, picture perception, light, space and material interaction, vision-based gesture recognition, user understanding, dual tasking, assessment methodologies, ambient intelligence, social connectedness, crowd well-being, gamification of work, involvement of children in experience design activities. Recently, he got involved with the Holland Proton Therapy Center, a new Delft-based clinic/research institute for cancer treatment, to develop human/patient-centric technologies for healthcare settings.
Zsolt Hayde
Delft University of Technology, Delft, the Netherlands
Netherlands
Zsolt Hayde is currently technical support engineer at Mimaki Europe B.V. In 2017, he received his Masters degree on developing a modular controller for Xbox One to increase lifespan and personal attachment, at the faculty of Industrial Design Engineering at the Delft University of Technology, the Netherlands. During his study he worked as a research intern for the study that is described in this article.